We use our proprietary 3DAVR Platform to deliver what customers have been asking of us for past 6 years to drive their business targets
Do you do this in 3D or AR or VR?
Our proprietary C++ based BuMo 3DAVR Platform can deliver 3D/AR/VR
content seamlessly. It all depends on the customer’s usage experience.
Where do we deploy?
We have deployed content over VR headsets, Multi Touch Screens, Haptic Sensors, Stereoscopic Displays, Smart Phones, Tablets and PC based Immersive Environments.
Virtual and Augmented reality is a special focus area and we have deployed content for Oculus Rift, Samsung Gear VR, Microsoft Hololens and Lenovo Mirage Solo.
How do you exactly use 3D/VR for your customers?
We build 3D models of large machines, instruments, spaces (Digital Twins) and import them into VR with our proprietary 3DAVR platform to animate, render and create clear ROI driven solutions for our customers.
VR enabling your digital twins leads to benefits in collaborative design, immersive training and productivity.
And why is that?
Virtual Reality is Part Art and Part Science! Well a lot of Science…
So, we use 3D Artists, Creative UX Designers who build digital twins of your assets and then we use Collision Physics, Multi-User Gaming and C++ core programming to deliver life-like experiences for your end-users.
Why can’t we do this
with packaged software?
also need custom coding and animation
Aren’t there many who
can offer VR solutions?
researchers, solutions providers and adopters.
Then Why BuMo3DR?
Proprietary C++ platform developed over 5 years to create and reuse 3D/AR and VR content
Platform enables us to deliver turn-around time (TAT) of 8-12 Weeks
Future projects cost less with asset reuse
Photo-realistic quality output – Gaming demands high speed rendition, realistic
artwork and visual effects. Business content will get the same with BuMo3DR.
Strong Commercial Sense – Great Story or Content backed by clear financial ROI.